FOURTH MOBILITY 8 - 12 April 2019
“Interactive technologies for the future classroom”
Future Classroom Lab created by European Schoolnet - Brussels
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Day 1
Introduction. Objectives and practicalities
Future Classroom Lab Exploration: Reflecting on tools, pedagogy and learning spaces
BYOD (bring your own device) to the classroom: overview possibilities in the classroom, best practices and testing, exploring edu apps and online freeware
Project creation: group work
Presentation and prize of the day
Social and cultural activities
Day 2
Increasing interactivity on your interactive whiteboard:
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Creating interactive lesson plans
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Exploring cloud-based programmes
eTwinning (best practices, project gallery, brainstorming and exploring new partners)
Stop motion
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Creating interactive and educational videos
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Exploring apps
Presentations and prize of the day
Scavenger Hunt in Brussels (group work)
Day 3
1:1 learning
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Pedagogy and best practices
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Exploring cloud based programmes
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Flipped classroom
Project creation with QR-codes - Create your personalized QR codes & interactive group work
eSafety in schools - What every teacher should know about eSafety
Social and cultural activities
Day 4
Augmented reality in the classroom
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Best practices and pedagogy
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Create your own marker
Party-Jail-Break (Interactive game filled with discussions and exchanging ideas)
BYOD 2.0: Increasing student involvement (Create challenges outside the classroom)
Interactive comics in the classroom
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How to create interactive comics?
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Exploring different online freeware
Social and cultural activity: House of European History
Day 5
Assessment using interactive technology in the classroom (Pedagogy and best practices)
Final preparation and presentation(group work)
Certificates
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Competences acquired by the participants:
- Job-related skills and competences:
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Practicing with tools and methodologies to increase student interaction and collaboration in the classroom
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Creating interactive lesson plans
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Understanding 1:1 learning (pedagogy and best practices and tools)
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Preparing and delivering flipped learning
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Exploring the opportunities and challenges of Bring Your Own Device approach
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Learning how to use Augmented Reality in the classroom
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Learning how to use interactive games in the classroom
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Learning how assess using interactive technology
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Understanding the basics of eSafety in schools
- Language skills and competences:
Interacting (listening, speaking, reading, writing) in a foreign language (English) with the course colleagues and the trainers. Intercultural skills.
- Computer skills and competences:
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Using different software and apps to increase student collaboration and interaction
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Exploring Future Classroom Lab and its ideas and tools
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Creating interactive videos (Stop motion)
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Exploring cloud-based programmes
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Ideas and resources for professional development
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Project creation with QR-codes
- Organisational skills and competences:
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Collaborating with course peers for group work
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Knowledge on how to start and run an online collaboration project (eTwinning)
- Social skills and competences:
Communication and collaboration with multicultural group of participants; Sharing of practice
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