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IMPLEMENTATION AND ACTION RESEARCH

Innovation in our classrooms and classes

Innovation in our classrooms and classes has resulted in a more flexible class setting and the design and implementation of learner-centred modules based on the teaching approaches acquired.

Inclusion has been the distinctive feature of the activities carried out with the students thanks to careful planning and scaffolding  matched with effective collaboration of language teachers, subject teachers and support teachers.

The main approaches adopted are:

  • Project-Based Learning

  • Learning in a museum

  • CLIL (Content and Language Integrated Learning)

  • Collaborative Learning

  • Inquiry-based Learning

  • Flipped Classroom

  • Experiential Learning

  • Entrepreneurial Learning

Project-Based Learning
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A Learning Diary for the Teacher Academy course Introducing Project-Based Learning in your classroom

http://academy.schooleducationgateway.eu/it/web/developing-project-based-learning-in-your-classroom

Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge.

It is different from doing a short, intellectually-light project carried out after the teacher covers the content of a unit in the usual way. In Project Based Learning, the project is the vehicle for teaching the  knowledge and skills student need to learn. The project contains and frames curriculum and instruction.

PBL requires critical thinking, problem solving, collaboration, and various forms of communication. To answer a Driving Question and create high-quality work, students need to do much more than remember information. They need to use higher-order thinking skills and learn to work as a team.

Learning in a Museum
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Modern museums have evolved into community centres for intellectual development, generating engagement and inspiration for diverse audiences. The rapid development of technology has also enabled museums to provide better access to their collections, whether online or onsite, in order to enhance the visitors’ experience and attract wider audiences in a variety of ways.

Teachers and other education professionals should use museums as valuable educational tools, communities and learning spaces.

​http://academy.schooleducationgateway.eu/it/web/learning-in-a-museum

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A Learning Diary for the Teacher Academy course Learning in a Museum

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CLIL

Content and Language Integrated Learning (CLIL) is a dual-focused educational approach in which an additional language is used for the learning and teaching of both content and language. That is, in the teaching and learning process, there is a focus not only on content, and not only on language. Each is interwoven, even if the emphasis is greater on one or the other at a given time.

                              Coyle / Hood / Marsh (2010: 1)

Achieving this two-fold aim calls for the development of a special approach to teaching in that the non-language subject is not taught in a foreign language but with and through a foreign language.

                                                    Eurydice (2006: 8)

 

European Framework

for CLIL Teacher Education

https://www.unifg.it/sites/default/files/allegatiparagrafo/20-01-2014/european_framework_for_clil_teacher_education.pdf

Collaborative Learning

Collaborative Learning is a process through which learners at various performance levels work together in small groups toward a common goal. It is a learner-centred approach derived from social learning theories as well as the socio-constructivist perspective on learning. Collaborative learning is a relationship among learners that fosters positive interdependence, individual accountability, and interpersonal skills. For collaborative learning to be effective, teaching must be viewed as a process of developing students’ ability to learn. The teacher’s role is not to transmit information, but to serve as a facilitator for learning. This involves creating and managing meaningful learning experiences and stimulating learners’ thinking through real-world problems. The task must be clearly defined and be guided by specific objectives. Sometimes cooperative and collaborative learning are used interchangeably but cooperative work usually involves dividing work among the team members, whilst collaborative work means all team members tackle the problems together in a coordinated effort.

UNESCOdefinition

http://www.ibe.unesco.org/en/glossary-curriculum-terminology/c/collaborative-learning

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A Learning Diary for the European Schoolnet Academy course Collaborative Teaching and Learning

​https://www.europeanschoolnetacademy.eu/en/web/collaborative-teaching-and-learning_2nd-edition/course

Inquiry-Based Learning
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Inquiry-based learning is an approach to learning that emphasizes the student’s role in the learning process. Rather than the teacher telling students what they need to know, students are encouraged to explore the material, ask questions, and share ideas.

Inquiry-based learning uses different approaches to learning, including small-group discussion and guided learning. Instead of memorizing facts and material, students learn by doing. This allows them to build knowledge through exploration, experience, and discussion.

Flipped Classroom

Flipped classroom is a “pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter” (The Flipped Learning Network, 2014).

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The Four Pillars of F-L-I-P

  • Flexible environment

  • Learning culture

  • Intentional content

  • Professional educator

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https://omerad.msu.edu/teaching/teaching-strategies/27-teaching/162-what-why-and-how-to-implement-a-flipped-classroom-model

Experiential Learning

Simon Fraser University defines experiential learning as:

“the strategic, active engagement of students in opportunities to learn through doing, and reflection on those activities, which empowers them to apply their theoretical knowledge to practical endeavours in a multitude of settings inside and outside of the classroom.” 

There is a wide range of design models that aim to embed learning within real world contexts, including:

  • laboratory, workshop or studio work;

  • apprenticeship;

  • problem-based learning;

  • case-based learning;

  • project-based learning;

  • inquiry-based learning;

  • cooperative (work- or community-based) learning.

The focus here is on some of the main ways in which experiential learning can be designed and delivered, with particular respect to the use of technology, and in ways that help develop the knowledge and skills needed in a digital age. (For a more detailed analysis of experiential learning, see Moon, 2004).

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https://opentextbc.ca/teachinginadigitalage/chapter/4-4-models-for-teaching-by-doing/

Entrepreneurial Learning
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The European Council (2006) labelled entrepreneurship as one of the eight key competences that all individuals should have in order to facilitate business creation and innovation (Landström, Harirchi & Åström, 2012) and to have a successful professional life (Daniel, Costa, Pita & Costa, 2017); the entrepreneur is not only a person who is capable of taking risks and starting a business but also as an individual who uses his/her skills and characteristics in order to create value in a company (Gundry, Ofstein & Kickul, 2014). 

Entrepreneurship education teaches students crucial life skills, such as:

  • How to collaborate and work with a team

  • How to speak in public and prepare an effective presentation

  • How to collect and analyze data

  • How to use social media as an advocacy tool

  • How to solve real, complex problems that don’t have a definitive answer

  • How to use curiosity and creativity to find an innovative approach to difficult problems

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https://www.schooleducationgateway.eu/downloads/entrepreneurship/40.1%20OECD%20(2014)_BGP_Entrepreneurship%20in%20Education.pdf

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Action Research

In schools, action research or a cycle of action or cycle of inquiry, since the process is usually repeated over time, refers to a variety of evaluative, investigative, and analytical research methods designed to diagnose problems or weaknesses in teaching and help educators develop practical solutions to address them quickly and efficiently. The general goal is to create a simple, practical, repeatable process of iterative learning, evaluation, and improvement that leads to increasingly better results for schools, teachers, or programs.

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https://www.edglossary.org/action-research/

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https://www.teachingenglish.org.uk/article/action-research

Observations related to a lesson during the implementation of the eTwinning / Global project "Be the change Take the challenge" by Barbara Zielonka

Lesson

Notes

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